/ Approach
—IST
(/) — How the work moves

Decisions,made in the right order.

Approach is the part of the studio that stays the same when the brief changes. Four pillars, five frameworks, a kill list. Read it as a field manual — not a manifesto.

( 01 ) — Pillars
Four constants

What stays true when the brief changes.

01→

Motion as construction

Motion is not decoration. Every transition is a deliberate act of assembly — the work shows you how it's built, not just what it is.

  • Mass / weight / inertia
  • Mask reveals over fades
  • One signature moment per surface
  • Reduced-motion as a peer
02→

Systems before surfaces

We design tokens, primitives, and rules first. Surfaces are a deterministic output of the system, not a hand-crafted exception.

  • Tokens before pages
  • Primitives over patterns
  • Variants in code, not just Figma
  • One source of truth, always
03→

Restraint as a discipline

Less surface area, more meaning. Restraint compounds — every element you don't add is one you'll never have to maintain.

  • Cut before adding
  • One typeface, two weights
  • Borders earn their pixel
  • Defaults are decisions
04→

Speed as a craft

Speed isn't hacking. It's knowing which decisions to commit to in week one and which to defer until week six.

  • Two-week sprints
  • Weekly demos, no slides
  • Ship to staging in days
  • One owner per surface
( 02 ) — Frameworks
Five rules

Rules we use to decide.

( 03 ) — Anti-patterns
The kill list

What we won't ship.

( 04 ) — Belief
The bottom line

“Restraint is not a style. It's the willingness to stop designing once the work is finished.”

— Inzek, internal handbook
( ↓ ) — Try the approach

Bring a brief.Watch it move.